A lot of matrices are autogenerated and assigned in the code without ever needing to know how they work. They are necessary to do almost anything in 3D, but you don’t necessarily have to know how they work. I will be referencing matrix/matrices a lot.Alternatively, if something I’ve written is confusing, don’t be afraid to ask and I’ll try to be more clear! If I’m explaining something and you think you already know all about it, just skip it. This guide is written with beginners to 3D in mind.I will be referring to “GameMaker Studio 2” as “ GMS2” throughout the guide, because I am too lazy to keep writing it in full.So, you want to get started in 3D with GMS2? Well, here’s a few things you should know first: I’ll also update the guide if there a better methods that I haven’t thought of/found out about yet. (Main content was last updated 16/04/18).Added more correct info about the negative aspect ratios and up-vectors.tested with the latest version of GMS2, changed FPS to 60.I will leave a ( dd/mm/yy) formatted date here, so you know when this guide was last updated: 19 /10/20
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